A day of experimentation
From now on, I'll be posting links to the games I've played at the start of the post.
Game 1
Sente: Asado
Gote: Jiří
Link: https://goo.gl/CL2gWF
Game 2
Sente: Asado
Gote: Martin
Link: https://goo.gl/VzPthZ
Today I came to Mephit (the place where the shogi club takes place) with relatively large company, bringing 3 of my friends with me to the club. Unfortunately, my brother couldn't come due to having to take passport photos, but there were still many people at the club.
In my first game, I tried to construct a yagura at first, but as you can see, those plans were quickly destroyed. I believe that the game could have gone on to end diffently if I had dropped a bishop at 66 on the 41st move instead of moving my Lance. Perhaps there were better moves or ways I could have saved myself later on in the game, but I felt like I was losing after the 41st move. As for the endgame, I think I should have resigned much earlier, but I miscalculated my attack and thought I could keep pressuring Gote. Either way, I feel like I managed to hold up a little longer in this game than my game with Jiří last week and I guess that's a good thing.
Now in my game against Martin, I decided that it would be best to play as many "intimidating" trick moves as possible. I tried to open with onigoroshi, but after Martin moved his pawn to block it, I was forced to improvise. Luckily, he still had an open bishop and that allowed me to make chaotic sabaki in the mid game. However, I am disappointed with my endgame - if it wasn't for Martin's rook drop on 88, I think I could have exhausted the material I had in hand before being able to mate him. Perhaps it was due to the late hour, but I for some reason lost the initiative in the endgame and began playing slower - resulting in a lost rook and a general lack of prospective moves.
Even though surprise openings like onigoroshi have so many counter-measures, I believe that there are still many variations and counter-measures for the counter-measures which can make for an interesting game with strange positions that haven't been explored that well in pro play.
I guess in your first game you should have given up for the Yagura castle and gone for something else like Mino or Boat castle. One professional on TV gave one recommendation: for Ranging Rook opponent use Boat castle + Climbing Silver and for Static Rook opponent use Yagura castle + Climbing Silver. Well, you don't have to do that, but it may be a sensible advice? Anyway, it's an interesting bit of advice and gets you to focus on one attacking strategy with different positions.
ReplyDeleteIn your opening moves (76歩, 66歩, 68銀), usually people will play Opposing Rook with that shape against Third Rook. So, your 4th move would be 67銀 so that your 銀 doesn't block your 角. Here's an example game: https://shogidb2.com/games/ca81a9d5cf558c5f6a646772b6d7af3d6a76864c
Going into a Static Rook position is less common. But, it's possible. Here's an example game: https://shogidb2.com/games/009f9732913d82ecba17122d3289e656c6b96ee3
I think you had a good chance on your 43rd move. When Jiří moved their knight blocking their 飛車, you had pretty good 角 drop on 34. Then, you could then start attacking their 飛車 with your promoted 馬. It will at least slow down their 飛車 attack on the 3rd file and maybe you can pick up some more pieces in hand. For example: https://goo.gl/iAHY9D
On your move #51, you didn't need to move your 桂馬 and let them have your 金. Maybe a stronger move was to let your 金 escape to 67. They can attack your 飛車, but it can escape too. Then, you block their 馬 from causing more trouble. After that, if they take your 桂馬, then you can trade your other 桂馬 for their 銀 and then use that 銀 to attack their 馬 forcing their 馬 to become less threatening. Like this: https://goo.gl/AsAqaq